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From: Protokol13 Protokol13@********.com
Subject: Bug City Question
Date: Fri, 26 Feb 1999 23:36:45 -0500
Scott Wheelock wrote:

>

>>>

> Maybe work out a whole bunch of plotlines in advance, or at least
> the starting points, and then when it seems like the characters are
> stumbling nicely towards one of your adventure ideas, work it out
> in more detail.
> Frankly, I've always hated the idea of Random Encounters. They
> drive me absolutely...well, buggy. If you do do a random encounter
> thing, make sure to make very little of it combat oriented...Bug
> City is a bad, bad place, and trouncing the characters every four
> steps will make you pretty unpopular.

>>>

I use a system for adding some random encounters in my adventurers. I try not
to make them to sidewinding, but I do offer hooks for future adventures, and
some possible foreshadowings...

I make most random encounters with a stack of index cards, and I write several
ideas down on each and everyone I can. The ideas could be funny, or
bothersome... Just something to add a little zest to an otherwise boring walk
down a Seattle street. We all know that walking down a big city street is not
boring at all, and you can walk into many people along the way. I do agree on
saying "no" to too many combat oriented random encounters. If this were a
different setting, random encounters wouldn't be all that bad to fight in. But
in 2060, things are a little different. Gunfights equal attention... And that
could lead to more trouble than anything to a runner's career.

<OVer>

-=PrOtoKol13=-
ICQ: 17589925

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