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From: Gurth gurth@******.nl
Subject: Armor Penetration
Date: Sat, 27 Feb 1999 12:11:01 +0100
According to Ereskanti@***.com, at 17:26 on 26 Feb 99, the word on
the street was...

> > Momentum, which provides knockdown capability but, more importantly,
> > preserves kinetic energy through the trajectory of the round.
>
> To me, for SR's mechanics, this would be "Range."

It's something not represented in SR mechanics, I think. A bullet loses
momentum the further down-range it gets, which could be included in SR by
lowering either the Power Level or the Knock-Down TN for each range beyond
Short (-1 per range category would be a way to do this).

The actual range is determined mainly by the bullet's velocity and
aerodynamics. The faster you shoot something away horizontally, the
further it will get before it hits the ground (this, BTW, is elementary
physics). Aerodynamics comes into this because it can provide lift to the
bullet (a bullet fired in a horizontal line will actually rise above that
line for a while) and keep the bullet from losing velocity, thus making it
go farther.

> > And physical characteristics of the bullet; ie diameter, elasticity,
> > aerodynamics (both in-flight and within the target). This affects both
> > energy retention in flight and energy delivery to the target in terms of
> > wound channel and tissue damage.
>
> And finally, this would be Damage Level. The "M" in 9M.

Most likely, yes. However, I'd say it's also partly in the Power Level --
PL is, IMHO, part potential armor penetration and part wound-causing
capabilities of a weapon.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"The only mechanoids ever issued with genetalia were those serving
aboard Italian starships" --Kryten, Red Dwarf VIII
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