From: | Gurth gurth@******.nl |
---|---|
Subject: | Mages and Bioware |
Date: | Sat, 27 Feb 1999 12:11:02 +0100 |
the street was...
First, a small request: could you set your mailer to word-wrap every 70
characters or so? Each of your paragraphs ended up on a single line, which
can make them hard to read in some mailers.
> I am *sure* this has come up here before, but seeing as I am new, and I
> want to know, I'm gonna ask anyways. We all know that cyberware costs
> essence and essence loss equals Magic loss, but what effects does
> bioware have? Is their any special way that this should be handled?
According to Shadowtech, page 5 or 6 or so, bioware costs Essence to
magicians, equal to its Body Cost. (Note that it _also_ still adds to Body
Index.) Thus, a magician with muscle augmentation level 1, and no other
implants of any kind, has a Body Index of 0.8 and an Essence of 5.2. The
character's Magic Attribute would be 5.
However, many groups use a house rule that says the magician's Magic
Ratign is reduced _as_if_ bioware costs Essence, but it doesn't actually
lower the character's Essence rating. The magician from the example above
would thus have an Essence of 6, but a Magic Rating of 5.
> I also recall seing somewhere in the books where a mage who looses an
> arm and has it replaced still looses the Magic rating, unless the new
> arm was cloned specifically from his own arm. (or at least I think I
> read that somewhere, cause dangit it sounds familiar.)
This is explained in SR3, page 129, under Magical Characters And Damage.
Basically, you've got it exactly right: replacing a lost limb with
anything other than a limb cloned from the magician's own tissue costs him
or her a Magic point.
--
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