From: | Gurth gurth@******.nl |
---|---|
Subject: | APDS and Smartlinks |
Date: | Sat, 27 Feb 1999 12:11:02 +0100 |
the street was...
> 2. I think it is crap that you have to compare the UNMODIFIED power of
> a weapon with the armor rating. This means that a HMG won't penetrate
> the armor, but a sniper would? This sounded a bit illogical to me,
> especially if you consider the caliber of the HMG or am I mistaken in
> this one?
This is a problem with SR's weapon damages, which make reasonable sense
except for a few weapons -- heavy pistols, sniper rifles, and machine guns
being the main offenders. In my game the damages are somewhat changed:
Heavy Pistol: subtract 3 from the listed Power Level
Sniper Rifle: subtract 4
HMG: add 2
That means most sniper rifles end up at 10S, heavy pistols at 6M (7M for
the Super Warhawk), and so on.
This solution might not alter your real problem with SR's armor rules
(which appears to be that firing a lot of rounds won't have more effect
than firing a single one) but it does at least solve the problem that a
weapon which IRL penetrates armor better doesn't do so in SR.
--
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