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Mailing List Logs for ShadowRN

From: David Hinkley dhinkley@***.org
Subject: Bug City Question
Date: Sat, 27 Feb 1999 03:27:43 -0800
Date sent: Fri, 26 Feb 1999 13:58:31 -0500 (EST)
From: Marc Renouf <renouf@********.com>
To: shadowrn@*********.org
Subject: Re: Bug City Question
Send reply to: shadowrn@*********.org

>
>
> On Fri, 26 Feb 1999, Ryan W. Bolduan wrote:
>
> > > Frankly, I've always hated the idea of Random Encounters.
> >
> > I agree, random encounters are not my cup of tea either.
>
> I tend to disagree, simply because random encounters can provide
> an unexpected starting point or hook for a whole new direction of the
> campaign. Further, getting a random encounter and somehow tying it into
> an existing plot can add a lot of depth to a campaign. Alternately,
> having an encounter that is *not* tied to the plot keeps the players from
> thinking that every little thing is of monumental significance. If they
> meet random NPC's who have no vital information, can't help them, aren't
> enemies, and aren't actively trying to kill them, they'll soon stop
> reading so much meaning into encounters with other important NPC's, and
> will ultimately go on fewer wild goose chases.

To really mess with their minds, the next time you have a group doing a
stealth type run, they are doing it well, have them walk in to someone else's
blast and grab. Say while they are waiting for the bus, eating, getting that
important piece of equipment or possiblly best of all on their way home from
a meeting with the Johnson.





David Hinkley
dhinkley@***.org

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