From: | Schizi@***.com Schizi@***.com |
---|---|
Subject: | APDS and Smartlinks |
Date: | Sat, 27 Feb 1999 18:59:31 EST |
writes:
>
> This is a problem with SR's weapon damages, which make reasonable sense
> except for a few weapons -- heavy pistols, sniper rifles, and machine guns
> being the main offenders. In my game the damages are somewhat changed:
>
> Heavy Pistol: subtract 3 from the listed Power Level
> Sniper Rifle: subtract 4
> HMG: add 2
>
> That means most sniper rifles end up at 10S, heavy pistols at 6M (7M for
> the Super Warhawk), and so on.
IMC I actually think firearms should be more dangerous in some circumstances.
I bump the stage up 1 vs. unarmored targets for most rounds. This has little
effect on SRers since they almost always where armor, but makes civilians that
much more in danger from all that flying lead.
Also, I have changed the rifle system, to light/magnum/ super catagories,
the range and damage based on the class. Why a sniper rifle is more powerful
than a hunting rifle does not make sense to me. When I get aroudn to doing a
"security catalog" for my site, I will do assault rifle and machine guns the
same way.