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From: JonSzeto@***.com JonSzeto@***.com
Subject: Boats & Living Amenities
Date: Sun, 28 Feb 1999 00:07:17 EST
"Gurth" <gurth@******.nl> wrote,

> As I'm running a Cyberpirates campaign, I'm in need of stats for
> watercraft. I decided to make up a bunch myself using the rules in Rigger
> 2 (although any pointers to boat and ship stats on the net are very
> welcome), but I ran into a problem when it comes to living amenities: no
> boat has more than 108 CF available, yet LA need 200 CF. To make this
> worse, several of the boats in R2 _do_ have LA installed in them, which
> BTB should be illegal... Is there an official answer I'm not aware of, or
> lacking that, what solutions have others come up with?

The large majority of the space requirements for living amenities (in fact,
160 CF worth of it) is there to provide "standing" room for the occupants. 160
CF translates to 20 cubic meters; if you assume a headroom of about 3 meters,
we're talking about a room with an area of 6.7 square meters, or 72 square
feet: 8' x 9', about the size of the kitchen in my apartment (minus counters
and appliances).

I suppose you could reduce that 160 CF, sacrificing the standing room to make
it fit into a smaller area. Assuming a headroom of 3 meters, every 24 CF given
up reduces the living space by 1 square meter. (This doesn't include
necessities like bunk space or toilet space.)

Note also that the yacht chassis comes with Living Amenities built in. Since
this already covers the necessities (bunks, head, and cocktail bar :-),
whatever remaining internal space is available as "living space." Note also
that this is INTERNAL space; areas open to the outside --- which are common on
yachts --- don't count as much against CF.

> Also, I don't suppose anyone has any idea when FASA will finally publish
> the ship design rules we'd been promised for Cyberpirates and Target:
> Smuggler Havens? I could use them when my players manage to get their
> hands on a ship, once they find out the luxury yacht they're planning to
> steal ATM probably isn't that good a choice after all :)

Officially? Your guess is as good as mine. :-/ I wouldn't expect anything in
1999. The last time I talked to Mike, he had a brainstorm idea for a
sourcebook in 2000 where the ship design rules could go in. (No, I don't have
any more details beyond that.)

-- Jon

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