From: | Gurth gurth@******.nl |
---|---|
Subject: | Boats & Living Amenities |
Date: | Sun, 28 Feb 1999 12:42:46 +0100 |
the street was...
> The large majority of the space requirements for living amenities (in fact,
> 160 CF worth of it) is there to provide "standing" room for the occupants.
160
> CF translates to 20 cubic meters; if you assume a headroom of about 3 meters,
> we're talking about a room with an area of 6.7 square meters, or 72 square
> feet: 8' x 9', about the size of the kitchen in my apartment (minus counters
> and appliances).
And you were doing so well writing in Metric up until that last bit... :)
> Note also that the yacht chassis comes with Living Amenities built in.
So THAT's what I overlooked... Yep, that makes a yacht with living
amenities totally legal. Although one problem I still have with living
amenities is that the number of people it's for doesn't figure into the
space it takes up; LA for 100 people apparently only takes up 200 CF an
100 kg... (Or am I missing yet another thing here?)
> Since this already covers the necessities (bunks, head, and cocktail bar
> :-), whatever remaining internal space is available as "living space."
> Note also that this is INTERNAL space; areas open to the outside ---
> which are common on yachts --- don't count as much against CF.
Obviously, and the kind of yachts I was thinking about (and which the PCs
tried to steal during yesterday night's game -- and failed so miserably
that it might make a good revival of the Dumb Things thread :) tend to
have plenty of sun decks and other stuff like that.
> > Also, I don't suppose anyone has any idea when FASA will finally publish
> > the ship design rules we'd been promised for Cyberpirates and Target:
> > Smuggler Havens?
>
> Officially? Your guess is as good as mine. :-/ I wouldn't expect anything in
> 1999. The last time I talked to Mike, he had a brainstorm idea for a
> sourcebook in 2000 where the ship design rules could go in. (No, I don't have
> any more details beyond that.)
In that case I think I'll go tinker with CORPS Vehicle Design System to
see if I can come up with a bunch of conversion stats to create big ships
in SR that fit with the ship stats in Cyberpirates.
Thanks for pointing me in the right direction :)
--
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