From: | Gurth gurth@******.nl |
---|---|
Subject: | Armor Penetration |
Date: | Sun, 28 Feb 1999 19:50:49 +0100 |
the street was...
> > It's something not represented in SR mechanics, I think. A bullet loses
> > momentum the further down-range it gets, which could be included in SR by
> > lowering either the Power Level or the Knock-Down TN for each range beyond
> > Short (-1 per range category would be a way to do this).
>
> Then perhaps Gurth, as SR is more abstract in these advanced concepts (Knock-
> Down/Kickback), this is what would happen at longer ranges?
I don't quite understand what you're referring to with the word "this,"
here. If you mean the Power Level or Knockback TN should be lowered at
range, I'd most likely agree with you, although adding it to SR does make
the game more complex than many people would like. (Note that I don't
intend to play with a rule like this myself; if I want a realistic combat
simulation I'll use Phoenix Command rules :)
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