From: | Neil Clark neil.clark@**********.com |
---|---|
Subject: | things that go boom in the night! |
Date: | Mon, 1 Mar 1999 15:43:23 -0500 |
intent on using grenade launchers to blast away all opposition, and as a GM,
my sense of balance is disturbed--the rules for if launched minis go off on
contact are vague, but SR3 seems to suggest that they explode on impact. I
don't want to play the escalation game with them. any suggestions to
dissuade them from this?
perhaps house-rule it, and assign a lesser damage code to the
minigrenades, given that they're "mini"? cause dire consequences to fall
upon them for using such a conspicuous, attention-grabbing weapon? or use
the setting, Bug City, as a keep-away device?
advice appreciated, thanks,
--Neil
[ neil.clark@**********.com ]
AIM: CrythalX
SIN: 29384733
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GU/CS/MD/M dpu(dx@) s++: a16 C++++(++) U? P L E? W++ N+ o? K++ w+ O? M-- V?
PS+(+++) PE++ Y+ PGP-- t 5 X R+(++) !tv(-) b++ DI++++(+++) D++ G++>+++
e->+++++ h! !r@>++ y-@
------END GEEK CODE BLOCK------