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Mailing List Logs for ShadowRN

From: dghost@****.com dghost@****.com
Subject: things that go boom in the night!
Date: Tue, 2 Mar 1999 08:23:38 -0600
On Tue, 2 Mar 1999 12:45:30 +0100 "Gurth" <gurth@******.nl> writes:
>According to Neil Clark, at 15:43 on 1 Mar 99, the word on
>the street was...
>> this is a pretty short question: I have a group of runners that are
>> intent on using grenade launchers to blast away all opposition, and as
a GM,
>> my sense of balance is disturbed--the rules for if launched minis go
off on
>> contact are vague, but SR3 seems to suggest that they explode on
impact. I
>> don't want to play the escalation game with them. any suggestions to
>> dissuade them from this?

<SNIP>
>You could also increase the Availability and Street Index on such
weapon,
>making them much rarer than they are presently.

A rash of crimes involving a group of runners prone to use grenades will
probably promote a crackdown on grenades. This translates to what Gurth
said plus an increased likelyhood that Lone Star will prevent the actual
delivery of a purchase and/or catch the runners during a buy.

>> perhaps house-rule it, and assign a lesser damage code to the
>> minigrenades, given that they're "mini"?

>That is something I've thought about myself, not so much because my
>players use grenade launchers a lot but more for realism -- why does a
>
>smaller grenade have just as big a blast radius as a larger model?

Probably use of different explosives. In this case, btw, I would
reccomend against reducing the blast radius. If you reduce the blast
radius of minis, it will also reduce the chance that PCs and/stray
bystanders get caught in the blast.

>> cause dire consequences to fall upon them for using such a
conspicuous,
>> attention-grabbing weapon?

>Definitely. You can't walk around the street carrying a grenade launcher

>everywhere. Not without getting yourself shot on sight by the cops, the
>local gang, and others who don't like you owning that particular weapon.

>OTOH if they keep the weapon well-concealed (like leave it in their
>apartment until they _really_ need it, and even then carry it in the
trunk
>of a car), grenade launchers aren't too much of a problem (for the
players
>and for the GM) in my experience.
<SNIP>

Another con is that it is a weapon that is more likely tocatch
bystanders. This will bring Lone Star down on them HARD. Toss in a few
bystanders into the fray and if the PCs still use the grenades, have a
few bystanders get blown up. Then put the PCs on the news (If they can
be identified, otherwise "x unidentified subjects were responsible for
another y deaths tonight... It is believed that these subjects are the
same that have been responsible for z deaths to date."). If they STILL
don't get the hint, drive the point home with a dragnet, State
Troopers/National Guard, etc...

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"You, you're like a spoonful of whoopass." --Grace
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

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