From: | Gurth gurth@******.nl |
---|---|
Subject: | Launched and Air-timed Grenades |
Date: | Wed, 3 Mar 1999 19:23:53 +0100 |
the street was...
> Note that any interpretation poses its own set of ramifications,
> however. The way I run it (timed fuse), if the shooter scores a "hit"
> (i.e. rolls any successes), there is *no* scatter. The grenade goes along
> the trajetory the shooter has chosen, and detonates at the desired time.
> Boom! Sucks to be the target. If the shooter misses, I handle the
> situation much like Gurth describes, although I allow ricochets since the
> grenade won't detonate on impact, but only after its "time" has elapsed.
The way I handle impact-fused grenades is to assume that if the firer gets
any successes, the grenade hit the target, as Marc describes. That makes
for a 10S explosion centered on someone's person -- very nasty.
However, if it's a timed grenade it will bounce and scatter per the normal
SR rules, with the firer's or thrower's successes reducing scatter.
--
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