From: | Keldon Mor Keldon@********.net |
---|---|
Subject: | Spell Defense (was SR3... SpellCasting (and Game Balance)) |
Date: | Fri, 5 Mar 1999 00:11:22 -0600 |
>'idle' phases, unless you choose not to act.
>
>Example: You roll 32 for Init. You have 6 Magic Pool and 6 Sorcery.
>Opponent A roll 21 and opponent B roll 9 Init.
>
>TURN 1
>
>Phase 1:
>
You might want to take a look at Page 104; The Combat Phase. I think you're
confusing terms. There's Combat Turns, PASSES, and Phases (in that order)
and you can take Free Actions during anyone else's Combat Phase (as long as
it's after your first action for the combat turn).
I agree that hopefully it's was an error or misjudgment that dice once used
permanently reduce your Sorcery skill for the Combat Turn. But if it was an
error, couldn't they have just added another pool? Spell Defense Pool Sorcery Skill.
Perhaps it's worded exactly how they wanted and Initiates will get a break?
Eventually, well find out.... Everyone, start chanting MITS MITS MITS, maybe
they'll hear...
Peace,
Keldon Mor
Keldon@********.net
http://ww2.netnitco.net/users/keldon