From: | Gurth gurth@******.nl |
---|---|
Subject: | Note to Mongoose |
Date: | Fri, 5 Mar 1999 11:56:55 +0100 |
the street was...
> as much as this hurts to point out (and i know illget hell over this)
> but from my experience with deckers, they are absolutely worthless PC's
> the one in my irl campaign is either a bad player or a bad character and im
> not sure which
I have to disagree. Deckers _can_ be a poor choice of character, but
that's mainly because they do something mostly unrelated to the other PCs.
But much the same can be said about an astrally-projecting magician or a
drone rigger. After my last character got killed trying to wrestle with an
ant spirit, my current char is a decker who prefers to stay out of
trouble, but so far hasn't succeeded very well yet...
Anyway, to have a "good" decker character, IMHO you need a decker who
doesn't just sit at home and do shadowruns from there; what you want is a
decker who has more than one talent. Like a combat decker (fight & deck),
a negotiator-type (deck & haggle over fees), a decker with lots of
contacts (so the team can get a lot of info), or some other
decker/whatever combination.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Hoera, we leven nog!
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