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From: Ereskanti@***.com Ereskanti@***.com
Subject: Decking Considerations (Re: GMing 101)
Date: Fri, 5 Mar 1999 13:21:33 EST
In a message dated 3/5/1999 2:08:15 AM US Eastern Standard Time,
dann1@********.erols.com writes:

>
> I think the big problem, (for a lot of GMs, I'd think) is when there's one
> decker in the party, and everyone else has to sit there while the guy does
> his decking, not much fun for the rest of the players


I find that this is very true, and have to agree with Kyoto here. Having only
"one" of anything can be somewhat distractive of the game group. It also
tells me that more than likely the group is either very "newbie" (where you
only have one of every archetype available, and that's that) or the GM/group
is very focus-minded (reminds me of the "class systems" found in other, un-
named, games).

When you have groups the size of ours here, there is simply no WAY to NOT have
some kind of overflow. So yes, we wind up with multiple magician types,
multiple decker types, multiple rigger types, multiple combat types
(adept/samurai). Hell, the only real reason the group can do as much as they
do, and seem as powerful as they are, is because NO ONE has specialized so
heavily as to be "unusuable" anywhere else in the game.

Versatility is a method of Adaptivity. You need 'em to Survive!!!

-K

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