From: | Stainless Steel Rat ratinox@******.gweep.net |
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Subject: | SR3 Magic |
Date: | 08 Mar 1999 00:30:00 -0500 |
Hash: SHA1
* "Keldon Mor" <Keldon@********.net> Sun, 07 Mar 1999
| In SR3, only living and magical things have an actual vibrant aura on the
| astral plane. Non-living, non-magical things have no aura to speak of,
| although they are still visible and opaque in astral space.
So glass *IS* opaque in astral space. Glad that has been cleared up :).
| Spells no longer have an astral form, although they do have an aura. This
| means they can no longer be intercepted in astral combat. Physical spells
| have no effect on the astral plane. Grounding is no longer possible.
Yowch. A radical departure from the previously defined physics of magic.
That makes any kind of 'permanently' sustained spell a lot more powerful
(assuming spell locks, quickenings, or anchorings still exist).
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