Back to the main page

Mailing List Logs for ShadowRN

From: Mark A Shieh SHODAN+@***.EDU
Subject: Savalette Guardian
Date: Mon, 8 Mar 1999 19:28:14 -0500 (EST)
"Mongoose" <m0ng005e@*********.com> writes:
> : Savalette Guardian in burst mode packing EX Explosive == 14D.
>
> I can see the 14 (9 power, +2 for ammo, +3 for burst), but why D? I
> get S, - Moderate raised to Serious for the burst, and no effect from the
> ammo.

I typoed and replied to myself, but it didn't show up. :/ My
bad, I had my sniper rifles confused.

> : My GM even let me fire it as a simple action, which allowed me
> :do it once per action with my primary hand and once with my off-hand.
> :(high-power campaign, I needed the extra oomph.)

I do find it amusing that a high-power campaign in the current
gaming group can be defined strictly by "were so-and-so given free
reign of the sourcebooks again?" :)

> And did it help any? Two hand fire seems like a waste of ammo, unless
> you had other things helping you.

Well, I wasn't strictly doing two hand fire, I was doing one
firing action per simple action, firing each gun once per action
phase. It would be like using Super-Warhawks, which I believe let you
fire as a Simple action, but only once per phase.

OTOH, you get two full clips of ammo before it's time to
reload, and ammo is easy to carry with a strength of 6. The Savalette
gave me a concealable one-shot drop, and the other one gave me a
chance at a second at +2 or +3 (can't remember of recoil was
completely compensated). It definitely didn't hurt, and I believe the
Thunderbolt was off-limits due to a lack of Lone Star sourcebooks.
Basically, I got to mimic a Thunderbolt with an extra clip using this
method, as well as access to SA fire.

I found it helped a bit. I was playing a <cough> physical
mage at the time, no cyberware, so doing without the smartlink bonus
wasn't as big a penalty. Physad powers went to extra senses, +1d6
initiative, and Hydraulic jacks. (ever seen a wuxia movie?) Spells
were mind-over body types like invisibility, levitate(mostly in case a
jack-assisted jump went wrong), personal bullet barrier, detect
cameras, and detect guns. Elementals were non-applicable, as I
couldn't fit it into the concept and was out of skill points and
attribute points anyway.

> If you don't mind folding up the stock, and reloading often, a Franchi
> Spas is sort of concealable and massively deadly, if you can keep the
> recoil under control.

Yeah, that thing is mean. I wanted something more concealable,
(Savalette + concealable holster + duster) and was playing a former
Hong Kong action simstar, so I felt the paired pistols were more
thematic, since starting cash made me pick one or the other.
I may redo the character at some point as a samurai (or adept,
if I can get the jacks as a physad power), in a more normal campaign.
I was also considering a similar concept using the cyberarm gyroscope
in order to let me shoot effectively while running from cover to
cover. (ignore realism and think movie, if this bothers you. It's
what I want out of a fight scene. :)

Mark

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.