From: | Mark A Shieh SHODAN+@***.EDU |
---|---|
Subject: | Savalette Guardian |
Date: | Mon, 8 Mar 1999 19:28:14 -0500 (EST) |
> : Savalette Guardian in burst mode packing EX Explosive == 14D.
>
> I can see the 14 (9 power, +2 for ammo, +3 for burst), but why D? I
> get S, - Moderate raised to Serious for the burst, and no effect from the
> ammo.
I typoed and replied to myself, but it didn't show up. :/ My
bad, I had my sniper rifles confused.
> : My GM even let me fire it as a simple action, which allowed me
> :do it once per action with my primary hand and once with my off-hand.
> :(high-power campaign, I needed the extra oomph.)
I do find it amusing that a high-power campaign in the current
gaming group can be defined strictly by "were so-and-so given free
reign of the sourcebooks again?" :)
> And did it help any? Two hand fire seems like a waste of ammo, unless
> you had other things helping you.
Well, I wasn't strictly doing two hand fire, I was doing one
firing action per simple action, firing each gun once per action
phase. It would be like using Super-Warhawks, which I believe let you
fire as a Simple action, but only once per phase.
OTOH, you get two full clips of ammo before it's time to
reload, and ammo is easy to carry with a strength of 6. The Savalette
gave me a concealable one-shot drop, and the other one gave me a
chance at a second at +2 or +3 (can't remember of recoil was
completely compensated). It definitely didn't hurt, and I believe the
Thunderbolt was off-limits due to a lack of Lone Star sourcebooks.
Basically, I got to mimic a Thunderbolt with an extra clip using this
method, as well as access to SA fire.
I found it helped a bit. I was playing a <cough> physical
mage at the time, no cyberware, so doing without the smartlink bonus
wasn't as big a penalty. Physad powers went to extra senses, +1d6
initiative, and Hydraulic jacks. (ever seen a wuxia movie?) Spells
were mind-over body types like invisibility, levitate(mostly in case a
jack-assisted jump went wrong), personal bullet barrier, detect
cameras, and detect guns. Elementals were non-applicable, as I
couldn't fit it into the concept and was out of skill points and
attribute points anyway.
> If you don't mind folding up the stock, and reloading often, a Franchi
> Spas is sort of concealable and massively deadly, if you can keep the
> recoil under control.
Yeah, that thing is mean. I wanted something more concealable,
(Savalette + concealable holster + duster) and was playing a former
Hong Kong action simstar, so I felt the paired pistols were more
thematic, since starting cash made me pick one or the other.
I may redo the character at some point as a samurai (or adept,
if I can get the jacks as a physad power), in a more normal campaign.
I was also considering a similar concept using the cyberarm gyroscope
in order to let me shoot effectively while running from cover to
cover. (ignore realism and think movie, if this bothers you. It's
what I want out of a fight scene. :)
Mark