From: | Bob Tockley zzdeden@*******.com.au |
---|---|
Subject: | Viper Errata |
Date: | Tue, 09 Mar 1999 11:05:44 +1000 |
>anything with Impact armor of 3 or more stops the gun cold; that's a mere
>Securetech Armored Jacked (5/3).
Actually, even under SR3, unless your armour is hardened (Gel-pak or
mil-spec) the aforementioned Armour Jacket or any heavier armour simply
reduces the resistance test Target Number to 2. A 2D attack is not
something to be laughed at - unless, of course, you've got a Body of 17 (or
something equally as ridiculous).
Also note that the Viper's Damage Code is not staged up against targets
wearing -any- kind of armour or with any level of Dermal Plating (and I
suppose Dermal Sheathing and Orthoskin). Wearing Synth Leathers may only
give you an Impact Armour rating of 1, but it drops that nasty 12D attack
to 10S. Not exactly trivial damage, but hey, it's better than having to
resist 12D, right?
>Next, the description you gave above would make the Viper the _ONLY_ firearm
>with both SA and BF fire modes to list the BF mode damage, and NOT the SA
>mode. That sort of discrepancy leads me to think the erratta is based on an
>"er, we should rethink this" not an "oops we goofed" ...
especially since the
>Viper is (a) core rules, and (b) has had the same damage code since at
_least_
>second edition.
The Viper has had the same characteristics since First Edition Shadowrun.
(>) ARKHAM
"Just because he's dead doesn't mean I can't have a little fun with him."
- Sledge Hammer