From: | Max Rible slothman@*********.org |
---|---|
Subject: | A la John Woo......... |
Date: | Tue, 09 Mar 1999 12:48:32 -0800 |
> One of the subscribers to this list mentioned something about being
>thematic in combat. This takes me back to John Woo movies like Hard
>Boiled and Killers. The combat scenes in these movies were totally
>unrealistic, but DAMN...they were fun to watch. This led me to believe
>that maybe I should loosen up on the rules, and let the PCs handle
>combat in a more Hollywood-esque manner. So, in the next adventure I
>ran......I did.....and we had a blast. I had PCs sliding across bars
>and down banisters, firing the whole time. Regular Chow Yun-Fat stuff.
>At any rate, combat was much more enjoyable, although far less
>realistic.
The role-playing game Feng Shui (not in print at the moment) is
designed to explicitly support this sort of thing. There are
given difficulty numbers for such things as "running up a stream
of bullets", there is a distinction between named and unnamed
characters (unnamed characters are there to provide body count and
have different rules for getting slaughtered), and the difficulty
of a given action is based on what it accomplishes, not on what's
involved: it's just as easy to do a double backflip up to someone
and kick them as it is to walk up and punch them, and it does the
same damage.
> What I'd like to know is, how many of you out there handle combat
>like that, as opposed to the strict "must follow reality" method? And,
>which do you find more enjoyable? Let me know people. Thanks.
I stick with realism in Shadowrun and go completely gung ho in Feng Shui.
--
%% Max Rible % slothman@*********.org % http://www.amurgsval.org/~slothman/ %%
%% "This episode of Sorcery Street was brought to you by the letter Omega, %%
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