From: | Simon DSchossleitner@********.de |
---|---|
Subject: | Fleeing the Star |
Date: | Wed, 10 Mar 1999 00:15:02 +0100 |
and, i.e. howfast do they react and how to play out running away when
they are close. I didn't have to worry about this too much yet, as my
players are listening to their frequencies and always have a drone up
scanning the sourroundings, running away at the first sign of police
presence, but one day they will be to slow. So I'd appreciate any help-
On another note, how do you handle the air traffic control over Seattle,
when do they interfere how good would the sensors be etc.