From: | Mongoose m0ng005e@*********.com |
---|---|
Subject: | A la John Woo......... |
Date: | Wed, 10 Mar 1999 11:33:34 -0600 |
:Desert Eagles in both hands letting loose with ammo like a nut, leaping
:off a wall to performe a corkscrew kick to insigate hand to hand combat
:or takeing that smooth, cool as ice, cinimatic moment to drop that empty
:clip before slideing in a fresh new one...each moment of UN-realism
:during heated chaos...makes for ONE HELL of an enjoyable, memorable
:experiance!
:
One problem I have with "cinematic" combat is that sometimes the
outcomes seem arbitrary. If I can engage in all those shenanigans, why
can't the badguys? They should! And if the badguys can do crazy stuff
that my (reality based) experince says won't work, then I can't formulate
effective tactics against them.
I don't like that because it REMOVES some of the fun of the game for
me. The tense, edgey judgement needed to not get killed in (more or less)
realistic combat is a large part of why I often chose to play Samurai...
I'm not really against unrealistic combat, but I do (occasionally, and
admittedly annoyingly) stick up for more realism, or at least closer
adherence to the harsher rules. "Cinematic" combat often leads to
inconstant application of the rules, and I for one like to be able to know
that all the penalties on TN's are going to apply when the badguy shoots
at me...
Mongoose