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From: Dodge d7582@*****.com
Subject: applying successes to combat: what order?
Date: Thu, 11 Mar 1999 16:07:31 -0800
Drew Curtis wrote:
>
> Here's how I understand it, I'm looking for verification that I'm correct.
>
> Player shoots target, gets X successes.
> Target must resist against those successes plus the damage of the gun
> to take no damage.
>
> Example:
> Player shoots target, gets 10 successes (using smartgun link at close
> range plus some combat pool or something). Gun damage is 9M
> Target rolls 8 successes back (armor plus good rolling).
> Target takes 9M + 2 aggregate successes = 9S.
>
> OR does it work like this?
>
> Player shoots target, gets X successes.
> These successes immediately stage up the damage.
> Target must resist against the adjusted damage of the gun to take no
> damage.
>
> Example:
> Player shoots target, gets 10 successes (using smartgun link at close
> range plus some combat pool or something). Gun damage is 9M
> Damage stages up to 9D (firearms can't go higher than D in SR3)

I'm curious, where in SR3 dose it say that firearms can not go above D
damage?

Dodge

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