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From: Chris Maxfield cmaxfiel@****.org.au
Subject: applying successes to combat: what order?
Date: Fri, 12 Mar 1999 09:06:47 +1100
At 02:42 11/03/99 -0500, Drew Curtis wrote:
>Here's how I understand it, I'm looking for verification that I'm correct.
>Example:
>Player shoots target, gets 10 successes (using smartgun link at close
>range plus some combat pool or something). Gun damage is 9M
>Target rolls 8 successes back (armor plus good rolling).
>Target takes 9M + 2 aggregate successes = 9S.
>
>OR does it work like this?
>Example:
>Player shoots target, gets 10 successes (using smartgun link at close
>range plus some combat pool or something). Gun damage is 9M
>Damage stages up to 9D (firearms can't go higher than D in SR3)
>Target rolls 8 successes back (armor plus good rolling).
>Target takes 9D - 8 aggregate successes = no damage.

Your first example is how a ranged attack is resolved in SR3. Your second
example is how (including a counterattack) a melee attack is resolved in SR3.
Since you're talking about shooting, your first example is correct. Further, in
melee combat the power of the attack is staged up once the damage level is
staged to deadly.





Chris Maxfield
<cmaxfiel@****.org.au>
------------------------------------------
Men become civilized, not in proportion to their willingness
to believe, but in proportion to their readiness to doubt.
- H. L. Mencken
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Canberra, Australia

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