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From: Gurth gurth@******.nl
Subject: Spellcasting...so how do I do this?
Date: Fri, 12 Mar 1999 11:31:14 +0100
According to Angelkiller 404, at 0:22 on 12 Mar 99, the word on
the street was...

> Force 5 spells, 5 Spell Pool, and Sorcery 6. Exactly how do I start
> flinging spells around? Do I use Sorcery + Spell Pool, with the Force
> of the spell being the TN# of the target to resist, and how do I
> determine the damage code of a spell? Is a Force 5 Manaball a M, S,
> D, or anything I want it to be? Can I simply throw a D spell, resist
> the Deadly Drain, and that's it?

Exactly. You choose to cast a spell, then select the Damage Level (if it's
one that causes damage), and roll your Sorcery skill plus Spell Pool dice
against the TN specified in the spell's description. Then resist Drain.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Hoera, we leven nog!
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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