From: | Drew Curtis dcurtis@***.net |
---|---|
Subject: | applying successes to combat: what order? |
Date: | Fri, 12 Mar 1999 08:44:09 -0500 (EST) |
> The way you're doing it, with damage levels beyond Deadly, it doesn't
> matter at all what the order is. Stage first, compare successes first, it
> just don't matter.
>
Makes a big difference though in a high level campaign, here's how:
Everyone has access to heavier armor. Although they don't wear it around
all the time, if there's an opportunity to get in somewhere where armor
won't make a difference they'll use it. Additionally, most cyberguys have
their bodies enhanced up around 10 or so.
Example: (compare successes first)
Goon with an assault rifle burst fires for 11S and scores 8 successes
Player with 10 body, 7 combat pool, rolls 10 + 2 pool dice against
a target number of 3. Average roll yields 8 successes.
Player takes 11S damage.
Example: (stage up first)
Goon with an assault rifle burst fires for 11S and scores 8 successes.
Damage stages up to 11D and stops.
Player with 10 body, 7 combat pool, rolls 10 + 2 pool dice against
a target number of 3. Average roll yields 8 successes.
Player takes no damage.
Drew Curtis, President, Digital Crescent, Incorporated
http://www.dcr.net (502) 226 3376 Internet and Software Design services.
Offering dial-up Access from Frankfort to Louisville and all points between.