From: | Scott Wheelock iscottw@*****.nb.ca |
---|---|
Subject: | applying successes to combat: what order? |
Date: | Fri, 12 Mar 1999 10:58:40 -0400 |
] Example: (compare successes first)
] Goon with an assault rifle burst fires for 11S and scores 8 successes
] Player with 10 body, 7 combat pool, rolls 10 + 2 pool dice against
] a target number of 3. Average roll yields 8 successes.
] Player takes 11S damage.
]
] Example: (stage up first)
] Goon with an assault rifle burst fires for 11S and scores 8 successes.
] Damage stages up to 11D and stops.
] Player with 10 body, 7 combat pool, rolls 10 + 2 pool dice against
] a target number of 3. Average roll yields 8 successes.
] Player takes no damage.
Thank you for proving my point :) When you have Deadly as the
cap on damage, as your example did, then it matters what order you
do it in. Kyoto's campaign had damage levels (or so I thought)
beyond Deadly, therefore the order didn't matter.
-Murder of One