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Mailing List Logs for ShadowRN

From: Patrick Goodman remo@***.net
Subject: applying successes to combat: what order?
Date: Fri, 12 Mar 1999 09:38:26 -0600
>Example: (stage up first)
>Goon with an assault rifle burst fires for 11S and scores 8 successes.
>Damage stages up to 11D and stops.

See, this is where I think you're going wrong. Isn't it in the rules that
each pair of successes beyond Deadly stages the *POWER* of the of the attack
up one? This would make the goon's assault rifle attack, with 8 successes,
14D instead of 11D.

Or is that a house rule that I just liked so much that I adopted it a long
time ago and thought it was official? (I hate wasting successes.)

>Player with 10 body, 7 combat pool, rolls 10 + 2 pool dice against
>a target number of 3. Average roll yields 8 successes.
>Player takes no damage.

How are you getting a TN of 3? Your examples never specified a specific
armor type, but I'll go on as if it were heavy security armor from the table
at the end of FIELDS OF FIRE (since that's the book I have closest to hand),
which gives us 7/5. His target number is 7 instead of 3, which suddenly
makes his assured success less assured. And his combat pool would be
reduced for every point of armor above his Quickness, which would cut down
on the number of dice he could roll to achieve those successes. He's gonna
get hurt on this one, you ask me.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.

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