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Mailing List Logs for ShadowRN

From: Mongoose m0ng005e@*********.com
Subject: Spellcasting...so how do I do this?
Date: Fri, 12 Mar 1999 15:25:37 -0600
> Force 5 spells, 5 Spell Pool, and Sorcery 6. Exactly how do I start
> flinging spells around? Do I use Sorcery + Spell Pool, with the Force
> of the spell being the TN# of the target to resist, and how do I
> determine the damage code of a spell? Is a Force 5 Manaball a M, S,
> D, or anything I want it to be? Can I simply throw a D spell, resist
> the Deadly Drain, and that's it?

Exactly. You choose to cast a spell, then select the Damage Level (if it's
one that causes damage), and roll your Sorcery skill plus Spell Pool dice
against the TN specified in the spell's description. Then resist Drain.

------------------------------

Just in case Anglekiller is unclear- you don't roll "sorcery skill"
for spellcasting. You roll allocated sorcery dice. This matters because
you probably want to save some of those dice to allocate to other things-
things like like spell defense, that also require allocation of dice.

Mongoose

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