From: | Joshua Bell joshbell@**********.com |
---|---|
Subject: | long campaigns: what do cyberguys do with karma? |
Date: | Sat, 13 Mar 1999 14:25:19 -0500 |
>
>Karma for essence? Hehe....I know a certain other player in my campaign
>who'd love that one. Seems he thought, just as a joke, it'd be funny if his
>street sammy could initiate. He wouldn't be able to do anything mind you,
>but he'd be an initiate
>
>Kyoto the Angel
>AIM: AngelKyoto
>ICQ: 29713335
Heh... yeah. it is just an idea I have floating around in my
brain. I see that we have Cybermancy, so why not ---
Cyber-Harmony-.
It involves a full genetic cleansing, and a magical ritual which
brings a persons body / aura into harmony with his/her implants.
hence, I forsaw certain benifits:
1> regain some percentage of essence lost (say 10%-30%)
2> No evidence of cyberware in astral scans (Though airport
scanners would still detect it.)
3> Perhaps a better synergy of implants (like a free action
"eject smartgun clip", or "activate cyberware" would now
take but a thought, hence no action spent.
Note : I do see this getting very powerful, very quickly.
Howevery I do play and run high-power games, and
I think that Cybermancy can be just as Power-gaming as this.