From: | Dave Post caelric@****.com |
---|---|
Subject: | Stargate SR3 |
Date: | Tue, 16 Mar 1999 12:26:09 -0800 |
>At 12:41 PM 3/16/99 -0700, David B. wrote:
>>
>
>A few issues:
>
>1 - How to keep magicians form going insane while traversing the wormhole?
>I forget off-hand how magic in space is handled.
>
As long as a mage doesn't go astral, or cast a spell, he is fine in space.
This is current SR ruling on that. Of course, the sourcebook 'Year of the
Comet' might change that, as IIRC it is supposed to deal with space and such
>2 - How to handle magicians arriving on worlds of varying mana levels? On
>a low-mana world do they become impotent until their return to Earth?
>Conversely, would they become stronger on a higher-mana world? Or would
>their powers increase/decrease relative to their distance from the gate?
>
That makes sense, the power decreasing/increasing depenind on the mana of
the world.
>3 - Not much need for a decker on this hop?
Well, not really, unless they happen upon a world that has a good degree of
technology.
>
>Great idea -- I like where it's headed.
>
>~Snake Eyes
>
>
Dave