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From: David Buehrer dbuehrer@******.carl.org
Subject: Stargate SR3
Date: Tue, 16 Mar 1999 13:57:27 -0700 (MST)
Dave Post wrote:
/
/ >2 - How to handle magicians arriving on worlds of varying mana levels? On
/ >a low-mana world do they become impotent until their return to Earth?
/ >Conversely, would they become stronger on a higher-mana world? Or would
/ >their powers increase/decrease relative to their distance from the gate?
/
/ That makes sense, the power decreasing/increasing depenind on the mana of
/ the world.

On a high mana world I'd impose a mana multiplier. Say the mana level is
x2. If a Force 4 spell were cast it'd be treated as a Force 8 spell. Of
course it'd be treated as a Force 8 spell for Drain purposes too. You
can't have your cake and eat it too :)

Of course mages would get into the habit of checking the mana level by
poping off a Force 1, low drain, spell shortly after stepping through the
gate. This set's them up for the world whose sole inhabitant is a horror
who's been fasting for the last several millenia, because he's allready
devoured everything on the planet, who's been patiently waiting for guests
to drop by for dinner.

You could also have high mana worlds that have been so trashed by war that
not only are spells more powerful and cause more drain, but they're harder
to cast. Alternatively you could have mana aligned worlds where magic is
very easy to manipulate (lower target numbers and lower drain).

/ >3 - Not much need for a decker on this hop?
/
/ Well, not really, unless they happen upon a world that has a good degree of
/ technology.

Like the world that's been turned into a UV host and the entire population
has transfered their personas into the matrix.

I wonder how long before someone makes a SG1 roleplaying game :)

-David B.
--
"Earn what you have been given."
--
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