From: | A Halliwell u5a77@*****.cs.keele.ac.uk |
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Subject: | DRAGONS Available |
Date: | Tue, 16 Mar 1999 23:31:21 +0000 (GMT) |
| Earthdawn, initially designed to ride some of the popularity of Shadowrun
|with the hints about the two being intertwined somehow, became a gaming
|leech. Though it was a game system of its own right it only really managed
|to hold in as a seller because of its ties to Shadowrun. Finally, even
|that couldn't sustain it (you can only go so far with the IEs before you
|run out of interesting historical figures) and it died. End of story. Now
|I hope everyone can forget half the stupid IE ideas and ED crossovers with
|half-horror IEs and so on, and get on with a decent game.
I *don't* think you like Earthdawn...
I can't quite put my finger on what makes me think this though....
Hmmmmm...
I happen to quite like the game.
I might have even bought more of the modules if I'd had a disposable income
at the time... But, I've been a student for 6 years...
--
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|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
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|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |