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Mailing List Logs for ShadowRN

From: Chris Maxfield cmaxfiel@****.org.au
Subject: Astral Space
Date: Thu, 18 Mar 1999 00:59:59 +1100
At 03:01 17/03/99 -0600, Keldon Mor wrote:
>I don't know if this has occurred to anyone else or has been discussed but I
>just realized another change in the Magic system the other day...
>A person can detect an astral form moving through them via a perception
>test. In SR2, moving through living objects was not possible.
>So, in SR3, I take it that living bacteria (FAB-32?) and other natural
>defenses like ferns and vines that were used to keep astral forms out no
>longer has an effect? So we astral projecting mages don't have to worry

I hope to see some material on this subject in MITS.

>about being trapped by these systems (also the FAB netgun). I assume that
>megacorps just use wards and such to protect their property? I guess that's
>what a Wage Mage Slave does now, 40 hours a week traveling from office to
>office maintaining wards...

Since SR3, Wards have become far, far more common in my game. They now cost
nothing (other than time) to create rather than 1000¥ per force point as in
SR2, they last multiples of weeks rather than days, the Warding no longer
requires any Sorcery skill, and they can be made permanent. Any punk wiz kid
can throw up a temporary Force 4 Ward around his bedroom that'll probably last
for weeks. Even physads with astral perception can throw up Wards around their
dojo.





Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.

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