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Mailing List Logs for ShadowRN

From: Brett Borger bxb121@***.edu
Subject: A couple of Questions (2nd Question)
Date: Mon, 22 Mar 1999 13:15:38 -0500 (EST)
> >How does Lonestar detain magically active prisoners? You can use that
> >bacteria as described in Corporate Security Handbook for the walls (as long

> All of these things are mentioned in the Lone Star Sourcebook. Since its
> hard to get, I'll assume that you don't have it.
>
> Normal procedure for detaining Awawkened suspects are designed to prevent
> the prisoner from making any kind of magical actions. A straight jacket is
> used to prevent him from using his arms, a specially fitted mouthpiece
> allows him to breathe but not talk, and a blindfold is used to prevent him
> from seeing any targets.

> Of course a lot of these procedures could be classified as cruel and
> unusual punishment, but they are on corporate property.

I too have had problems with the magemask et al. Sure, you can claim
that a prisoner on corp turf is going to get whatever it takes, but it
isn't that simple. Corps have a reputation to uphold, and public
opinion is powerful, particularly in economics. Sure, a corp can get
away with some slack when dealing with the Awakened, but it isn't
going to be a blank check if you aren't dealing with violent
criminals. That midlevel mage wage imprisoned for tax evasion, that
upstanding citizen with an uncanny knack for the Influence spell and
the effect it can have on attractive women in bars, and the teenage
kid who uses astral projection to get into the girls locker rooms, all
of them are criminals, and will be detained for a while, probably too
long for a magemask, and too long for nothing.

Therefore, I've comeup with three solutions in my world.

The first IS in Lonestar. For long term, link them up to a simrig and
have them virtually incarcerated.

The second is based off of the magemask. If a simrig can prevent
someone from casting magic while in the system, it must short circuit
their casting somehow. So I figure it's possible to rig up a portable
one that keeps them in the real world, but short circuits the casting,
etc.

The third is that there are probably drugs that leave one
sufficeintly doped up to prevent casting, etc. Think One flew over
the Cuckoos nest.

-=SwiftOne=-

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