Back to the main page

Mailing List Logs for ShadowRN

From: David Buehrer dbuehrer@******.carl.org
Subject: Stargate SR3
Date: Wed, 24 Mar 1999 07:28:46 -0700 (MST)
Elindor Quinn wrote:
/
/ Patrick Goodman indicated RE: Stargate SR3
/
/ > Actually, what I was thinking of would be that it would be impossible for a
/ > mage to cast a spell below a particular force. The magic levels would add
/ > to the effective force; our Earth, for purposes of this method, would be a
/ > level 0 world. If they stepped out of the gate onto a level 3 world, it
/ > would be impossible for them to cast a spell of less than force 4 (the force
/ > 1 they were trying to cast, plus the increased magic of the current
/ > world)...which could cause problems. I've reconsidered my objection to the
/ > higher drain target you originally mentioned, and now agree that it would
/ > increase effective force for purposes of drain.
/
/ > This works in reverse, too; a low mana world might be level -2, which means
/ > that to get anything going at all they'd have to cast the spell at force 3.
/ >
/ > Questions, comments, criticisms, aquatic life forms?
/
/ How about having it alter the spell pool? A high mana world adds X
/ dice to the spell pool, while a low mana world removed Y from the
/ pool?

Or, say the mana level is a Spell Pool multiplier. On "0" mana worlds
the characters would still be able to cast spells, but they wouldn't
have any mana pool (all drain would be physical). On a mana 2 world
they would have twice as much spell pool.

And use the mana level as a divisor when paying to learn new spells.
For example on a mana 2 world learning a spell would cost half as much
karma as on a regular (mana 1) world. Whereas on a mana 0 world
learning or improving a spell would be impossible. And before you
start screaming, "Every mage will sit down and start beefing up their
spells on the high mana worlds!" consider that they still have to take
the time to sit down and improve/learn spells. Don't give them that
time. (On high mana worlds the natives and critters typically won't
give them the peace and quiet to work on spells <EGMG>.)

And on high mana worlds paranormal critters would multiply their
available Essence for Powers by the mana level. (Yep, a vampire on a
mana 2+ world would be downright Scary.)

Comments, suggestions, heuristic life forms?

-David B.
--
"Earn what you have been given."
--
ShadowRN GridSec
The ShadowRN FAQ
http://shadowrun.html.com/hlair/BuildHtmlFAQ.php3?title=ShadowRN&faqlistúqsrn
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.