From: | Ed equine@******.net |
---|---|
Subject: | Astral Assensing (different question) |
Date: | Sun, 28 Mar 1999 21:57:13 -0600 |
>> To anyone reading this that is playing in my game online....do not go any
>> further.
>>
>> g
>> o
>>
>> o
>> n
>>
>> d
>> o
>> w
>> n
>>
>> i
>> f
>>
>> y
>> o
>> u
>>
>> d
>> a
>> r
>> e
>> !
>>
>I wouldn't call you a liar. If the mage isn't actively looking for
>these guys, he most likely will never see them. If the mage *is*
>looking for the snipers, but staying a good distance away, then I
>would apply cover and distance modifiers (are there any distance
>modifiers for perception tests?) to a normal astral perception test.
>Remember, astral perception (even in during full projection) does not
>allow a mage to see through a solid wall, although nothing would stop
>him from poking his head through a wall or two while looking.
Well the buildings are right next to the building the runners are in. I
did not think that the walls would be solid...duh. I figured they were
translucent when in astral so he could see through them. He did not
mention walking through the walls so I will just assume he wanted to keep
an eye on the astral presence of the building they are in. Thanks.
Ed
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