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Mailing List Logs for ShadowRN

From: dghost@****.com dghost@****.com
Subject: Astral Assensing (different question)
Date: Sun, 28 Mar 1999 22:36:10 -0600
On Sun, 28 Mar 1999 21:57:13 -0600 Ed <equine@******.net> writes:
>At 10:41 PM 3/28/99 -0500, you wrote:
>>> To anyone reading this that is playing in my game online....do not go
any
>>> further.
>>>
>>> g
>>> o
>>>
>>> o
>>> n
>>>
>>> d
>>> o
>>> w
>>> n
>>>
>>> i
>>> f
>>>
>>> y
>>> o
>>> u
>>>
>>> d
>>> a
>>> r
>>> e
>>> !
>>>
>>I wouldn't call you a liar. If the mage isn't actively looking for
>>these guys, he most likely will never see them. If the mage *is*
>>looking for the snipers, but staying a good distance away, then I
>>would apply cover and distance modifiers (are there any distance
>>modifiers for perception tests?)

There are distance mods for sound but no cover or distance mods for
sight. I would apply normal cover mods plus if the object is "far away"
(GM's Descretion [sp?]), apply the Very small object mod.

>>to a normal astral perception test.
>>Remember, astral perception (even in during full projection) does not
>>allow a mage to see through a solid wall, although nothing would stop
>>him from poking his head through a wall or two while looking.

Well, a ward might. :)

>Well the buildings are right next to the building the runners are in. I
>did not think that the walls would be solid...duh. I figured they were
>translucent when in astral so he could see through them.

Nope... General rule of thumb: If you can't see through it in real space,
you can't see through it in astral space.

>He did not
>mention walking through the walls so I will just assume he wanted to
keep
>an eye on the astral presence of the building they are in. Thanks.

I would say the difficulty is about the same as trying to spot him
normally. The only difference is that different visual modifers due to
light might apply. If the runners spotting him would ruin everything,
don't let them spot him.

--
D. Ghost
Actual Product--KGro Hose Mender:
Use sharp knife to remove damaged hose section or coupling. Hot soapy
water will soften hose and lubricate end of mender. Fully insert end of
mender into hose. Slip clamp over hose and tighten screws evenly.

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.