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From: Airwasp@***.com Airwasp@***.com
Subject: Astral Assensing (different question)
Date: Wed, 31 Mar 1999 04:53:52 EST
In a message dated 3/30/1999 7:11:02 PM US Eastern Standard Time,
Grimlakin@**********.com writes:

> > There is one thing you should keep in mind: how far away are the snipers
> from
> > the projecting mage? The astral makes perception beyond a certain
> distance
> > much more difficult.
>
> Here is a question for you. Lets say you have a physad with the combat
> sense
> ability. Give him a base rateing of 1. Could a sniper get a shot at the
> Physad
> without said fello getting a chance to do a initiative roll aginst him? We
> need
> ranges for some of these abilities. <From the guy that allmost lost a
> charachter
> to a sniper.>

Okay, Combat Sense, level 1, gives the Adept 1 extra die to Combat Pool, but
what is more important is the amount of dice that the Adept gains in for
making "Surprise" tests, in this case, IMO. Say the Adept has a reaction of
8, level 1 Combat Sense gives him an additional 2 dice. I would have the
Adept roll the 2 dice gained towards their Reaction for surprise tests with a
target number equal to the BASE target number of the sniper (not including any
modifiers the sniper has against them). If the Adept gets a single success,
then they have the ability to dodge the incoming shot.

As for any other person, have them make a perception test with a target number
equal to the same target number as the Adept, except that instead of needing
only a single success, the person needs to attain a threshold equal to half
(round down) of the target number they need to get. If the equal or exceed
the threshold, then the person has a chance to dodge then.

What do you think??

-Herc

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