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From: Mongoose m0ng005e@*********.com
Subject: Astral Assensing (different question)
Date: Wed, 31 Mar 1999 10:17:41 -0600
::Okay, Combat Sense, level 1, gives the Adept 1 extra die to Combat Pool,
but
:what is more important is the amount of dice that the Adept gains in for
:making "Surprise" tests, in this case, IMO. Say the Adept has a reaction
of
:8, level 1 Combat Sense gives him an additional 2 dice. I would have the
:Adept roll the 2 dice gained towards their Reaction for surprise tests
with a
:target number equal to the BASE target number of the sniper (not
including any
:modifiers the sniper has against them). If the Adept gets a single
success,
:then they have the ability to dodge the incoming shot.
:
:As for any other person, have them make a perception test with a target
number
:equal to the same target number as the Adept, except that instead of
needing
:only a single success, the person needs to attain a threshold equal to
half
:(round down) of the target number they need to get. If the equal or
exceed
:the threshold, then the person has a chance to dodge then.
:
:What do you think??
:
:-Herc


Thats as fair as any other completely arbitrary method. The one
obvious bad point is that the target's TN depends on the weapon's range
capability- is it really that much harder to see a sniper at 510m if he's
using a sporting or assault rifle than if he's using a sniper rifle? By
your method, the TN for the former 2 is 9, and the later 6. ("Snipers"
with tazers could hide real well just 13-15 meters away...)
You could more easily just consult the table on p. 92 (sr3)- spotting
/ avoiding suprise by a long range sniper should be "difficult" to "nearly
impossible". That would generally lead a similar TN, and getting just one
perception success never tells you the whole story.


Mongoose

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