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From: Laughing Man oliver_wilken@*******.com
Subject: Astral Assensing (different question)
Date: Wed, 31 Mar 1999 10:00:56 PST
Date: Wed, 31 Mar 1999 10:17:41 -0600

::Okay, Combat Sense, level 1, gives the Adept 1 extra die to Combat
Pool,
but
:what is more important is the amount of dice that the Adept gains in
for
:making "Surprise" tests, in this case, IMO. Say the Adept has a
reaction
of
:8, level 1 Combat Sense gives him an additional 2 dice. I would have
the
:Adept roll the 2 dice gained towards their Reaction for surprise tests
with a
:target number equal to the BASE target number of the sniper (not
including any
:modifiers the sniper has against them). If the Adept gets a single
success,
:then they have the ability to dodge the incoming shot.
:
:As for any other person, have them make a perception test with a target
number
:equal to the same target number as the Adept, except that instead of
needing
:only a single success, the person needs to attain a threshold equal to
half
:(round down) of the target number they need to get. If the equal or
exceed
:the threshold, then the person has a chance to dodge then.
:
:What do you think??
:
:-Herc


Thats as fair as any other completely arbitrary method. The one
obvious bad point is that the target's TN depends on the weapon's range
capability- is it really that much harder to see a sniper at 510m if
he's
using a sporting or assault rifle than if he's using a sniper rifle? By
your method, the TN for the former 2 is 9, and the later 6. ("Snipers"
with tazers could hide real well just 13-15 meters away...)
You could more easily just consult the table on p. 92 (sr3)-
spotting
/ avoiding suprise by a long range sniper should be "difficult" to
"nearly
impossible". That would generally lead a similar TN, and getting just
one
perception success never tells you the whole story.


Mongoose


I think the resoning behind the target number being the same as the
snipper is that it reflects the level of danger from the snipper. That
is of assuming that Combat Senses include a danger sense in it. I would
have Danger Sense as a seperate ability to reflect the adapt using
extrasensory information about the area s/he is in (a mild form of
assenssing for adapts.

Maybe the cost for this ability (if there isn't one already in print)
would be .5 per point in it or have it equal to combat senses.

*Laughing Man* >>strikes-again/ha-ha-ha<<

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