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From: David Hinkley dhinkley@***.org
Subject: Two-Players Group ?
Date: Wed, 30 Jun 1999 13:55:27 -0700
Date sent: Mon, 28 Jun 1999 11:46:02 +0200 (CEST)
From: Alberto P <fox_mulder_76@*****.it>
Subject: Two-Players Group ?
To: Mailing List Shadowrun <shadowrn@*********.org>
Send reply to: shadowrn@*********.org

> Hi to all ...
>
> As I've said in my first message, this week I'm going to start my first
> SR campaign : it will be set in San Francisco (the only american city
> that I've seen ... so far), and I think that I'm gonna running it with
> a poor level of magic (no dragons, nor magical items ... just some
> street shamans & physical adepts ...). My problem is that I've only two
> players (sigh ...) and I'm trying to build a balanced party. One of the
> players wants to be a street sam, while the other player has asked my
> opinion.
>
> The question is : what kind of archetype are the most useful in a
> two-players group ? I think decker/sammy ... but in that case, the
> fights with 4/5 NPC aren't too hard to win ? Maybe I must throw in only
> 2/3 street punk as opponents ?
>
> I'm sorry if it is a trivial question, but it is quite important to a
> starting GM. If you want, answer directly to me ...

There is one other way to handle two-player games. Each player
generates 2 PCs. The key to using this method successfully is to make sure
that you end up with two sub-teams with a character from each player on
each team. If you are really lucky a different player will be the primary on
each sub-team. This method makes it easier for the team to have all the skills
they need for a sucessfull run.

As the players, GM and the PCs get more experenced, or more players
join the game one set of PCs either becomes secondary characters/NPCs or
back-ups for when the other character has extended hospitalization or has to
disapear from the scene for a while.

There is a couple of down sides. Group mind, two PCs that know
everything the other does. And increased difficulty in roll playing, partiularly
in keeping characters seperate.

But it can make for fun gaming where otherwise there would be none.


Other thought, a two man second story/cat burgler team that specializes
in high risk break-ins. A rigger/sam and a decker/sam.







David Hinkley
dhinkley@***.org

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