From: | Mongoose m0ng005e@*********.com |
---|---|
Subject: | Otaku and Sprites |
Date: | Fri, 2 Jul 1999 01:20:30 -0500 |
:possesses, as well as operational utilities" (VR2 p. 146 Sprites), but
:in the Otaku Errata (RA:S p. 85 #6) it is written that "an Operational
:Utility cannot be used as a Complex Form".
:
:Are Otaku still able to create sprite with Operational Utilities even
:though they have become Channel specializations?
Yes.. You use the VR2.0 rules when creating "Sprites". There's no
contradiction- the OTAKU is not (himself) using an Operational Utility as a
complex form- instead the frame is being given an operational utility based
off one of the Otaku's channels. The "utility" can not exist outside the
frame, though. The Otaku personally only uses his channels- the SPRITE uses
the "utility".
Basically, the reason Otaku can't create OU's is that their channels
replace those, and adding OU's on top of them would make things just WAY to
easy. But if the Sprite is doing the work, it needs some form of OU, so
the Otaku just loads derivative of his channel ability in as a "utility" for
the sprite.
Mongoose