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Mailing List Logs for ShadowRN

From: IronRaven cyberraven@********.net
Subject: Red Dot Sights
Date: Fri, 02 Jul 1999 08:48:29 -0400
At 18.01 07-01-99 -0500, you wrote:
> Odlly enough, 10-20 meters is "medium" rnage for almost every
>non-longarm in SR. A scope (by the rules of SR, at least) would be handy at

Which shows that the boys at FASA don't know jack when it comes to weapons
mechanics.

>rules, a scope requires no aiming to use, so in SR rules terms, its just as
>"fast" as a laser or any other acuracy enhancing device.

An opps on thier part. To take advantage of it when you've been told that
it doesn't work is at best rules lawyering.

>point was, the ones in the book seem to simulate use of a Red Dot sight
>fairly decently.

Thier laser sight rules work better.

> Who gives a farting rat's ass if it actually maginfies anything, as long
>as the GAME EFFECT is appropriate?

The TN reduction is an effect of magnification. You want the cuase
without the effect.

> A level 1 mag scope has almost the exact same effect as using a lazer;
>its efectively a -1TN at medium and long range, and a -3 at exteme.

Uh, no. Laser sights aren't half as effective as most gun writers claim,
and the rest say they are worthless, which is pretty much my personal
opinion in most situations.

> Let me rephase the question- is there a reason SR rules could not
>simulate a Red Dot sight using the above GAME effect, and instead the Red
>Dot sight must offer a -1 at point blank through extreme range?

None. Your game, you can fiddle with it as you like.


CyberRaven Kevin Dole
http://members.xoom.com/iron_raven/
"Once again, we have spat int he face of Death and his second cousin,
Dismemberment."
"Briar Rabbit to Briar Fox; I was BORN in that briar patch!"

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