From: | IronRaven cyberraven@********.net |
---|---|
Subject: | Red Dot Sights |
Date: | Fri, 02 Jul 1999 08:48:29 -0400 |
> Odlly enough, 10-20 meters is "medium" rnage for almost every
>non-longarm in SR. A scope (by the rules of SR, at least) would be handy at
Which shows that the boys at FASA don't know jack when it comes to weapons
mechanics.
>rules, a scope requires no aiming to use, so in SR rules terms, its just as
>"fast" as a laser or any other acuracy enhancing device.
An opps on thier part. To take advantage of it when you've been told that
it doesn't work is at best rules lawyering.
>point was, the ones in the book seem to simulate use of a Red Dot sight
>fairly decently.
Thier laser sight rules work better.
> Who gives a farting rat's ass if it actually maginfies anything, as long
>as the GAME EFFECT is appropriate?
The TN reduction is an effect of magnification. You want the cuase
without the effect.
> A level 1 mag scope has almost the exact same effect as using a lazer;
>its efectively a -1TN at medium and long range, and a -3 at exteme.
Uh, no. Laser sights aren't half as effective as most gun writers claim,
and the rest say they are worthless, which is pretty much my personal
opinion in most situations.
> Let me rephase the question- is there a reason SR rules could not
>simulate a Red Dot sight using the above GAME effect, and instead the Red
>Dot sight must offer a -1 at point blank through extreme range?
None. Your game, you can fiddle with it as you like.
CyberRaven Kevin Dole
http://members.xoom.com/iron_raven/
"Once again, we have spat int he face of Death and his second cousin,
Dismemberment."
"Briar Rabbit to Briar Fox; I was BORN in that briar patch!"