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Mailing List Logs for ShadowRN

From: IronRaven cyberraven@********.net
Subject: Red Dot Sights
Date: Fri, 02 Jul 1999 15:09:21 -0400
At 11.44 07-02-99 -0400, you wrote:
> A "hollywood" combat model is easier to implement, since the

When I say "hollywood", I mean folks humping a dozen weapons each, blazes
of full-auto fire delivered from the hip with pinpoint accuracy, ulimited
ammo supplies, shooting guns out of the bad guys' hand, chopping down trees
with a single swipe of a sword, that kind of crap.

In my games, you get hit, you are hurt. If your armour soaks a gunshot,
you still are probably going to get knocked on your ass, and you are gonig
to be faceing a +1 or +2 TN for the rest of the round even if you remain
standing. If your body roll negates all of the damage, you are out of
action for the rest of the round and are stunned. You take a Serious
wound, and are out of the fight for a long while, until you heal. You take
a Moderate wound, and you are pretty well out of it anyways.
People use boobytraps, jammers, tactics and cover. Wade into the middle
of a gunfight, and you will be shot. You set fire to something, it will
spread. You use explosives, there is a chance that you could bring the who
building down. The cops will show up if you get indiscrete about your
operations (silencers, squirts and knives are the name of the game).
You can carry a thousand rounds with you, but you will know about it. If
you don't take water, and it is a long mission in high heat, you start to
dry out, possibly get heat exhaustion. Thirty guys all all being
individuals in a group will have thier asses handed to them by six people
who think and work together.

Trust me, I don't look up in a table to see how far a bullet will
penetrate, or figure in the velocity, type, and all that stuff for damage.
I don't like that anymore than anyone else does. But in my group at home,
most of us have seen been in combat or situations that provided a
needlessly accurate and potentially terminal simulation there of.
For us, thinking about things like bring a med kit on an op (I was
flabergasted when I started playing in college, becuase I was the only one
who ever thought to pack a medical kit), or checking for trip wires, or
discussing interrogation techniques that would make most people fire thier
lunch over thier keyboard are all second nature. We do use basic realism.
There is a such a thing as a "Moderate wound", but to the character,
they've just taken a small caliber, high speed round through the thigh,
possibly nicking the femur, becuase it hurts like hell. Fortuantely, it
was on the outside, so it was away form the major vessels and nerves, but
it tore up the muscle something fierce- you aren't walking on it until you
get it looked at.
Is a lot of this kind of thing roleplaying? Yep. Only for damage, to hit
and initiative, and other things that are largely based on chance do we
roll in dice. Most of the time we talk to eachother


CyberRaven Kevin Dole
http://members.xoom.com/iron_raven/
"Once again, we have spat int he face of Death and his second cousin,
Dismemberment."
"Briar Rabbit to Briar Fox; I was BORN in that briar patch!"

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.