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Mailing List Logs for ShadowRN

From: Manx timburke@*******.com.au
Subject: payment for runs
Date: Sat, 03 Jul 1999 23:07:26 +1000
At 13:12 3/07/99 +0200 Dennis Steinmeijer wrote
>Hail Runners,
>
>Now that the topic of cash and credsticks is done to death, I wondered what
>kind of pay you offer your runners in the game for a typical run. Do you
>offer them 10,000Y for an extraction,...or would you find that to much?

It depends if you mean 10,000Y each or per member of the team?
When you (as Johnson) negotiate with the runners a rate of
pay there are many factors that you need to determine. Check out
p.99 of the SR3 Companion, the bit entitled "Payment and Reward."
Don't pay so much attention however to the "Baseline Shadowrun
Payment Table" on p.100 as I think you'd be better off working
at Stuffer Shack at those rates as there are two many variables
that the table just cannot take into account.

> I have an increasingly big problem comming up with rewards
> that are consistent with the work they do.

Okay that's fair enough. Why don't you give us a brief
idea of the last couple of runs that your players have
done, this way we can offer our own personal judgement.

A couple of interesting things that you can give out
as payment are things like

1) Cyberware & hospital time
2) Megacorp Shares
3) Research or programming time
4) Real Estate
5) Travel

Each of these can often lead to other adventures
in themselves. For example, instead of giving
them 10,000Y in certified cred give them 10,000Y
worth of Novatech shares. Some of them will
sell the shares immediately for the cash, some
will like to sit on their investment or 'nest egg'.
It can cause a real conflict of interest if you have a
run take place against the corp that Runner X
holds shares in. Watch the value of the shares
dive after word of those key personnel extractions
hits the trids. On the up side watch their value
grow when Novatech markets the product based
upon the datasteal that you did against Renraku
last month. This can be a bit of fun.

>Here in Amsterdam you could, with the right connections, get someone killed
>for three beer and 5,000 guilders (about $2,500.-), but then again, this is
>real life and I have no idea how to set prices. Any help would be
>appreciated.
>
>Dennis

Here in Brisbane there are people that would do it
just for the shear fun of it, as I'm sure there would
be anywhere.

The one thing that you need to balance when rewarding
your players is to make sure that they feel that they
have an incentive to run but not make them live
their lives in the gravy either. That's why payments of
either in kind or of a fluctuating value can have merit.

__________________________________
Manx // timburke@*******.com.au // #950
"It's always funny until someone gets hurt
and then it's just hilarious." - Faith No More
__________________________________

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