Back to the main page

Mailing List Logs for ShadowRN

From: Gurth gurth@******.nl
Subject: payment for runs
Date: Sat, 3 Jul 1999 19:26:19 +0200
According to Dennis Steinmeijer, at 13:12 on 3 Jul 99, the word on
the street was...

> Now that the topic of cash and credsticks is done to death, I wondered what
> kind of pay you offer your runners in the game for a typical run. Do you
> offer them 10,000Y for an extraction,...or would you find that to much? I
> have an increasingly big problem comming up with rewards that are consistent
> with the work they do.

This depends mostly on the kind of power level you want to have in the
game. If you want the players to have to work very hard for everything,
pay them two thousand for a very involved run, while if you like a
campaign where everyone has all the toys, pay them that much just for
showing up at a meeting.

Another factor is how long you expect them to "lay low" between
shadowruns. The base payment should roughly be at least the character's
lifestyle cost for the down time, plus anything the player expects to
spend on the shadowrun. If they get paid less, they'll quickly run out of
money (something you can use to force them to take runs earlier than the
players might want to, BTW). For example, if the group has, on average,
Middle lifestyles and they want to do one run every two months, they
should make sure they get at least 10,000 nuyen per run, plus expenses.
However, as most shadowrunners are in this to become wealthy (whether they
succeed or not is another question), I'd expect any smart runner to want
more than that.

In my games, it's usually something between 5 and 20 thousand for a
shadowrun, per person. Things that will take little time and/or are
simple pay less, those that appear (at the start) to take longer or be
difficult will pay more, basically. For example, in the adventure I
started last night, the PCs are investigating a murder that has some
potentially disastrous consequences for the Johnson. Neither the PCs nor
the Johnson have no idea how long it will take (neither do I, to be
honest, especially with the things the players keep forgetting -- like
fingerprinting the murder weapon...) so they were offered 10,000 nuyen
each for the run. They negotiated it up to 13,000.

> Here in Amsterdam you could, with the right connections, get someone killed
> for three beer and 5,000 guilders (about $2,500.-)

Hmm... useful information... :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
E-mails uit het verleden bieden geen garantie voor de toekomst.
-> ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.