From: | Steadfast laughingman@*******.de |
---|---|
Subject: | Red Dot Sights |
Date: | Wed, 07 Jul 1999 03:21:05 +0200 |
> At 00.25 07-06-99 -0700, you wrote:
<snip much about real life shooting possibilities>
> I don't have SR3. Can I get the cliff notes version. This sounds like it
> may be my profile reduction and goto-cover instincts.
If this was a call for a quick rule from the SR3rd. then let me help you
there.
In SR3rd. you get an active dodge roll if you are under fire. You only roll
Combat Pool dice that you allocate for this test against a base TN# of 4.
Then you apply modifiers for your damage, for every 3 rounds of ammo wasted
on you with the shot you dodge, you get another +1, for shotguns (IIRC),
every meter the spread covers on your position you get another +1 and for
grenades I do not know. Same here for Close Combat, cant remember finding
something about not allowing to dodge the blow. That does not mean I
support that thought.
Annyhow, If you get more Successes with your dodge roll then the attacker,
you have completly dodged this Panther Assault Cannon round (or whatever).
Ties go to the Attacker. But you get, even if you fail to completly dodge
the attack, the successes generated on the dodge test for your damage
resistance roll as successes for the resistance roll added.
Duh, hope this is understandable.
<snip>
After reading some of your posts I must say that I am kinda happy to only
believe that some feats out of SR are possible for normal humans to do.
Kinda scary what a Pro can do with the right training.
---> Steadfast
The one, the only.
That is, if you do not count the others.