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From: Gurth gurth@******.nl
Subject: FoF
Date: Thu, 8 Jul 1999 12:12:21 +0200
According to Rand Ratinac, at 20:22 on 7 Jul 99, the word on
the street was...

> > That was in SRII, probably. In SR1, grenades _were_ useless (see my
> other post on this). No "chunky salsa" effect and a low Damage Code
> (6M3 or so, IIRC) made the IPE grenades very necessary.
>
> SR3, actually.

SRII or SR3 doesn't make a difference in this case, as their grenade stats
and rules are the same.

> I wasn't around for SR1, so I'll have to take your word for that.

Three things have made grenades good weapons in SR: the increased Damage
Code in SRII, the chunky salsa effect, and the "Roll half power level to
stage up" rule. In SR1, none of those existed, and as a result, grenades
were worth [bleeep].

> It's always fun as long as you aren't the GM...:)

In this case, I wasn't, so I didn't mind :)

--
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