From: | cmpetro@*********.com cmpetro@*********.com |
---|---|
Subject: | dodging / melee |
Date: | Thu, 8 Jul 1999 14:40:37 -0500 |
>:Combat Pool dice that you allocate for this test against a base TN# of 4.
>:Then you apply modifiers for your damage, for every 3 rounds of ammo wasted
>:on you with the shot you dodge, you get another +1, for shotguns (IIRC),
>:every meter the spread covers on your position you get another +1 and for
>:grenades I do not know. Same here for Close Combat, cant remember finding
>:something about not allowing to dodge the blow. That does not mean I
>:support that thought.
>The "dodge" above is part of the ranged combat procedure. As such, it is
>not used in melee. Melee offers a similar option; on full defense, you can
>use as much combat pool as desired to "dodge"- this is done against the same
>melee combat TN as your counter-attack (skill dice).
Nope... IIRC, The target number for full defense does not take wound modifiers
into account. At least in SR3.