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Mailing List Logs for ShadowRN

From: cmpetro@*********.com cmpetro@*********.com
Subject: dodging / melee
Date: Thu, 8 Jul 1999 14:40:37 -0500
>:In SR3rd. you get an active dodge roll if you are under fire. You only roll
>:Combat Pool dice that you allocate for this test against a base TN# of 4.
>:Then you apply modifiers for your damage, for every 3 rounds of ammo wasted
>:on you with the shot you dodge, you get another +1, for shotguns (IIRC),
>:every meter the spread covers on your position you get another +1 and for
>:grenades I do not know. Same here for Close Combat, cant remember finding
>:something about not allowing to dodge the blow. That does not mean I
>:support that thought.

>The "dodge" above is part of the ranged combat procedure. As such, it is
>not used in melee. Melee offers a similar option; on full defense, you can
>use as much combat pool as desired to "dodge"- this is done against the same
>melee combat TN as your counter-attack (skill dice).

Nope... IIRC, The target number for full defense does not take wound modifiers
into account. At least in SR3.

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