From: | Steadfast laughingman@*******.de |
---|---|
Subject: | dodging / melee |
Date: | Thu, 08 Jul 1999 23:04:25 +0200 |
Mongoose:
<snip dodge in ranged weapons>
> >:Same here for Close Combat, cant remember finding
> >:something about not allowing to dodge the blow. That does not mean I
> >:support that thought.
>
> >The "dodge" above is part of the ranged combat procedure. As such, it
is
> >not used in melee. Melee offers a similar option; on full defense, you can
> >use as much combat pool as desired to "dodge"- this is done against the
same
> >melee combat TN as your counter-attack (skill dice).
Got the entry, thanks. Must have overlooked. After all those years
some things always slip past you.
> Nope... IIRC, The target number for full defense does not take wound modifiers
> into account. At least in SR3.
Not quite. First you declare that you are on full defense. Than you
roll apropiate Combatskill dice without Combatpool. If you have not
beaten than you roll a dodge with the TN# beeing 4 but you use also
the meleemodifiers table on Page 123 SR3rd. And in there stands on the
6th position counting from above "Character is wounded".
--
---> Steadfast
The one, the only.
That is, if you do not count the others.